## VFX Pass Generator

**VFX Pass Generator** uses our foundation model, [SwitchLight 3.0](/content/research/switchlight-3-0-is-here/index.html), to convert your footage into VFX-ready assets by generating:

- **PBR Maps:** Normal, Base color, Metallic, Roughness, Specular for relighting
- **Alpha:** foreground matte for background replacement
- **Depth Map:** For compositing and 3D integration

Your image or video becomes a **rotoscoped, relightable 2.5D asset**, ready for use in 3D Relight, Blender, Unreal or other 3D tools for further VFX work.

**Beeble Studio (Desktop)** processes your footage locally on your machine, no upload to the cloud.

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## Key Features

## PBR, Alpha & Depth Pass Generation

Powered by **SwitchLight 3.0**. Convert footage into full PBR passes with alpha and depth maps.

## 4K Resolution, up to 1 hour

Process up to 4K resolution and one-hour videos locally on your GPU.

## Image Sequence Support

Upload image sequence for professional workflow. Export VFX passes as image sequence.

## 16-bit EXR Support

Full 16-bit EXR input and output support for professional VFX workflows.

## Unlimited Local Rendering

Files never leave your machine. No cloud credits used. Perfect for confidential or proprietary material.

## Nuke, Blender & Unreal Engine Plugin

Direct integration plugins for seamless VFX pass import into Nuke, Blender, and Unreal Engine workflows.

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## Available VFX Passes

| Pass | Description |
| --- | --- |
| **Alpha** | Clean background removal and matte extraction |
| **Depth** | Normalized depth map for compositing |
| **Normal** | Surface normal map for realistic relighting |
| **Base Color** | Diffuse color without lighting information |
| **Roughness** | Surface roughness for material properties |
| **Specular** | Specular highlights and reflections |
| **Metallic** | Metallic surface properties |

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## Specifications

These specifications are for **Beeble Studio (Desktop)**. For cloud processing, see [Beeble (Cloud)](https://docs.beeble.ai/beeble/vfx-pass-generator).

### Import Format

- Image Sequence
- Image
- Video

|  | Beeble Studio (Desktop app) |
| --- | --- |
| **File Format** | EXR, PNG, JPG, JPEG |
| **Resolution** | Up to 4K (4096 px) |
| **Max Frames** | Up to 100,000 frames |
| **Color** | sRGB, Linear sRGB, ACEScg (Linear) |
| **Alpha** | If Source Alpha option is enabled , the provided alpha in your frame will be used as the final VFX Pass |

### Output Format

Beeble Studio provides three output formats:

- **EXR**: 16-bit multi-layer EXR files, with each frame containing all passes.
- **PNG**: 8-bit PNG sequences for each VFX pass.
- **MP4**: 8-bit MP4 files for each VFX pass.

| Map | Color Channels (Layer.Channel) | Bit Depth | Color Space | Note |
| --- | --- | --- | --- | --- |
| **Source** | Source.red, Source.green, Source.blue | 16-bit float | Linear |  |
| **Alpha** | Alpha.red | 16-bit float | Linear | 0.0–1.0 matte |
| **Normal** | Normal.red, Normal.green, Normal.blue | 16-bit float | Linear | Object space / OpenGL normal map |
| **BaseColor** | Basecolor.red, Basecolor.green, Basecolor.blue | 16-bit float | Linear | Note: ‘Basecolor’ uses lowercase ‘c’ |
| **Roughness** | Roughness.red | 16-bit float | Linear | White = Rough surface |
| **Specular** | Specular.red | 16-bit float | Linear |  |
| **Metallic** | Metallic.red | 16-bit float | Linear | White = Metallic surface |
| **Depth** | Depth.red | 16-bit float | Linear | Normalize depth to [0, 1] within the foreground range |

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## Good vs. Bad Footage

Even though our AI models generate VFX passes from your footage—like depth, normals, or lighting layers—we don’t “invent” details. The **quality of the output depends entirely on the input**. Make sure your footage contains enough visual detail by following these examples.

### ✅ Good Footage

**Footage should be ready for compositing** with:

- **Includes clear subjects** – such as people or objects
- **Strong separation** between subject and background
- **High-quality** – sharp focus, high bitrate, and detailed visuals
- **Soft, even lighting** – avoid harsh shadows or blown highlights
- **Correct white balance and proper exposure**

### ❌ Bad Footage

**Avoid footage** with these problems:

- **No visible subject**, or subject is too small in frame
- **Grayscale footage** – color is required
- **Poor quality** – low bitrate, blurry, noisy, or out of focus
- **Improper exposure** – overexposed, underexposed, or extreme contrast
- **Too much camera movement** – shaky or unstable footage is hard to work with
