Nuke Plugin - Beeble Documentation

Documentation Index

Fetch the complete documentation index at: /llms.txt

Use this file to discover all available pages before exploring further.

Prerequisites

Install Plugin

  1. Download and unzip the Beeble plugin folder

  2. Move the Beeble folder to your .nuke directory: - Linux, macOS: ~/.nuke/Beeble/

    • Windows: C:\Users\<username>\.nuke\Beeble\
  3. Open or create init.py in your .nuke folder and add:

    nuke.pluginAddPath('./Beeble')
    
  4. Restart Nuke, and you can find Beeble on your toolbar.

Quick Start

1. Load PBR Passes

  1. Prepare your VFX passes. It should be an unzipped folder
  2. In Nuke, go to the left toolbar and click Beeble > Load PBR Passes
  3. Select the folder that contains your VFX passes. The plugin supports EXR, PNG, and MP4:
    • EXR: the folder should contain an EXR sequence where multiple passes are packed into each EXR file (e.g.Frame_000001.exr).
    • PNG: the folder should contain subfolders for each pass, and each subfolder holds a PNG image sequence (e.g.Normal/Normal_000001.png).
    • MP4: the folder should include one video per pass, named like <passname>.mp4 (e.g.Normal.mp4).

2. Add Light

Go to Beeble > Lights and select the type of light that you want. Connect the PBRController output to the light input. For the Environment Light, load an HDRI file and connect it to the light input.

3. Relight

  1. Adjust the light properties in the control panel to get your desired look.
  2. To add multiple lights, use a Merge node, set to plus.

Node Reference

Node Input Output Description
PBRPacker Source, Normal, Basecolor, Roughness, Specular, Metallic (6 inputs) PBR (multi-layer) Packs individual passes into a single stream with layers
PBRController PBR (multi-layer) PBR (multi-layer) Adjusts PBR pass intensities and blending
BeebleDirectionalLight PBR (multi-layer) RGBA Applies directional lighting to PBR passes
BeeblePointLight PBR (multi-layer) RGBA Applies point lighting to PBR passes
BeebleEnvironmentLight PBR (multi-layer), HDRI (2 inputs) RGBA Applies image-based lighting using an HDRI

PBR (multi-layer) refers to a single image stream containing multiple Nuke layers: Source, Normal, Basecolor, Roughness, Specular, and Metallic. This format is produced by PBRPacker (for MP4/PNG) or directly available in EXR sequences generated by Beeble.

Nodes

PBR Packer

The PBR Packer combines individual PBR pass inputs into a single multi-layer stream.

Automatically created when using Load PBR Passes with MP4/PNG. Not needed for EXR sequences as passes are already packed into layers.

  1. To add manually, go to Beeble > Helpers > PBR Packer
  2. Connect the 6 inputs: Source, Normal, Basecolor, Roughness, Specular, Metallic

PBR Controller

The PBR Controller allows you to fine-tune the PBR passes.

PBRController is automatically created when you use Load PBR Passes.

  1. To add manually, go to Beeble > Helpers > PBR Controller
  2. Adjust the parameters:
Parameter Range Description
Source Blend 0-1 Blend between BaseColor (0) and Source (1)
Roughness Exposure -2 to 2 Adjust roughness intensity in stops
Specular Exposure -2 to 2 Adjust specular intensity in stops
Metallic Exposure -2 to 2 Adjust metallic intensity in stops

Directional Light

  1. Go to Beeble > Lights > Beeble Directional Light
  2. Connect the PBRController output to the light input
  3. Adjust the parameters:
Parameter Range Description
lightHorizontal 0 to 360 Horizontal rotation angle (degrees)
lightVertical -90 to 90 Vertical rotation angle (degrees)
lightColor - Color of the light
intensity 0+ Brightness multiplier (default 1.0)

Point Light

  1. Go to Beeble > Lights > Beeble Point Light
  2. Connect the PBRController output to the light input
  3. Adjust the parameters:
Parameter Range Description
Light Position XY pixels Position in image
Light Depth (Z) -5 to 5 Depth along Z-axis
lightColor - Color of the light
intensity 0+ Brightness multiplier (default 1.0)
decay 0+ Distance falloff power (default 2.0 = inverse square)
maxDistance 0+ Maximum light reach (0 = infinite)

Environment Light

Environment Light applies image-based lighting (IBL) using an HDRI image for realistic ambient illumination.

  1. Go to Beeble > Lights > Beeble Environment Light
  2. Connect the PBRController output to the PBR input
  3. Connect an HDRI image (Read node with .exr or .hdr) to the HDRI input
  4. Adjust the parameters:
Parameter Range Description
Intensity 0+ Overall brightness multiplier (default 1.0)
Diffuse Intensity 0+ Diffuse lighting contribution (default 1.0)
Specular Intensity 0+ Specular/reflection contribution (default 1.0)
Horizontal Rotation 0 to 360 Rotate HDRI horizontally (degrees)
Vertical Rotation -90 to 90 Rotate HDRI vertically (degrees)